


#gamedevelopment #gaming #games #gdc #gdc2023 #gamedev Let's keep making games that matter, and spreading smiles! I can't express how thankful I am to The Global Game Jam team and Tim Cullings for this opportunity, my family for always supporting my dreams, and the game development community for being the best! This event has a dear place in my heart, and all the memories, friendships, and learnings I made will always be there for me.įinally, as I mentioned my mission is to share this passion with others so stay tuned to my website as I'll be writing a blog on EVERY single talk I attended, sharing my biggest takeaways with everyone everywhere in a fun and digestible way!

I vividly remember playing my first video game at the age of six. I'm finally settled back in from GDC and Spring Break, and I have so many stories, learnings and friendships to share! It was incredibly fun and rewarding to work on it, and reminded me why I love game development so much! I was WIRED working on this project and almost pulled out an all-nighter ( worked til 4 am!). I also shared the finalized project with them so they can reverse engineer mechanics like platforming, animation, and a Nintendo 64-style camera filter and shader, which you can check out on the following GitHub repo! Then, I taught the club how to navigate Unity, and how to work with 3D models and we wrote a simple script to get Mario moving with the keyboard, and they loved it! I also did UV unwrapping and painted a texture for him. Kicked it off in blender by creating a #3Dmodel of #Mario, and giving him a rig, then I created a running, jumping, and idle animation. Today is #marioday and I'd love to share the workshop I just prepared for the Game Development Club at SJSU, Girls Who Code, and the CS Club, we recreated a classic, Super Mario 64!
